Bluehole Expected PUBG To Sell 200k Copies: Difference between revisions

From The Akalana Archive
Created page with "<br>Since its announcement, many have raised concerns regarding the similarities between the mode and PUGB, with some even suggesting that the mode is not so much just inspired by Bluehole's shooter, but is more of a copy and paste eff<br><br> <br>What's even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale sur..."
 
mNo edit summary
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<br>Since its announcement, many have raised concerns regarding the similarities between the mode and PUGB, with some even suggesting that the mode is not so much just inspired by Bluehole's shooter, but is more of a copy and paste eff<br><br> <br>What's even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, the game's director and designer Brendan Greene sure didn't. And Bluehole even less<br><br> <br>Additionally, on PLAYERUNKNOWN's Twitter account, one of three new vehicles coming to the new shooter have been revealed, which is a new van. The screenshot of the Volkswagen-inspired van can be seen in the tweet be<br><br> <br>When Greene pitched the game to Bluehole, he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y<br> <br>"We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don’t feel that it’s rig<br><br> <br>The question now is: where does PUGB go from here? Well, when you consider that it only broke the 1 million concurrent player threshold less than eight days ago, which means it grew a very healthy 35% since, it could and should continue to rise. Which poses another question: where does it peak? 1,500,000 seems doable. 2,000,000? Maybe? Who knows. Only time will t<br> <br>A PlayerUnknown's Battlegrounds fan has been able to datamine a large number of models that have yet to be seen in the game. These items, including space-suits, syringes , and of course, leather jackets to suit any situat<br><br> <br>Recently, the incredibly popular multiplayer shooter, PlayerUnknown's Battlegrounds set the record for most concurrent users on Steam , breaking the streak of the Valve-developed game, Dota 2 . At the time, the Early Access title hit 1,342,857 players, while the MOBA reached 1,295,114. Well, it seems that count is still climbing and has now reached 1,523,179 million concurrent us<br><br> <br>While the changes announced for PlayerUnknown's Battlegrounds in the latest patch are exciting, fans are still holding out hope for some more news regarding the vaulting mechanic that was hinted at months ago. That feature would drastically alter the way the game is played, and with PlayerUnknown's Battlegrounds selling over 10 million copies , there's an argument to make big changes like vaulting as soon as possible - the lower the learning curve the better for a game that has quickly become the premier online multiplayer title of choice for milli<br><br> <br>PlayerUnknown's Battlegrounds is currently in Early Access and available for PC through Steam for $29.99. The game is set to launch in 2018. An Xbox One version will be available sometime this year through its Game Preview program. Although developer Bluehole Studios only expected the title to ship only 200,000 to 300,000 units , it substantially surpassed those numbers and has sold over 10 million copies since debut<br><br> <br>In a few days, Epic Game's co-op sandbox survival Early Access game, Fornite, will receive a new PvP Battle Royale mode that draws inspiration from Bluehole's __ standalone Battle Royale survival shooter, PlayerUnknown's Battlegrounds, which is the first of its k<br><br> <br>PlayerUnknown's Battlegrounds is currently available in Early Access form on PC -- via Steam -- for $29.99 USD. A full release is expected in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y<br><br> <br>The news comes via PLAYERUNKNOWN's (aka Brendan Green, the game's creative director) Twitter account, where it was revealed that today the battle-royale shooter hit 1,342,857 players, healthily beating out Dota 2's previous record-holding figure of 1,295,<br><br> <br>PlayerUnknown's Battlegrounds was scheduled to have its full release this October, but was recently delayed ; however, PlayerUnknown, otherwise known as Brendan Greene, has stated that the game should still be launching by the end of the year. You can read our preview of the game [https://pubgplayground.com/ learn here] . The game is available via Steam Early Access for $29.99<br><br> <br>In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game's developer Bluehole only predicted that it would ship 200 - 300K copies of PlayerUnknown's Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That's a lot more than 300,000 cop<br><br> <br>It has been a while since the last patch for the wildly popular PlayerUnknown's Battlegrounds was last released. Ever since developer Bluehole Studio made the decision to abandon the game's patch schedule in favor of creating better, more meaningful updates when they were implemented, players have been waiting for a substantial new content rele<br>
<br>The game is said to include free-roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water, and highly dynamic weather. It's also expected to include fine-tuned character progressions, various social hubs, and what's been described as a "global-scale player-driven narrative," which could also include activities similar to the player-driven content in The Divisi<br><br> <br>"A lot of the [internal team], they really couldn’t believe it, " Green said while speaking to Polygon . "There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.But then when we hit that first million, there were a lot of smiles around the offi<br><br> <br>This would be an incredible game to play, but it all sounds pretty ambitious – and even a bit unrealistic, with many questioning how it's even possible. Firstly, Automaton has previous experience in multiplayer games; its most recent development was the psychological stealth and combat title Deceit . More than that, the technical creation has to do with a cloud-based technology called SpatialOS, built by London games company Improbable. The tech allows the game to operate within the cloud, thus letting developers exceed the power capacity of a single game engine or particular ser<br><br> <br>Those interested in learning more about Project X can tune into EGX this week, during which members of the creative team will make appearances on the "Breaking Rules and Making Worlds: The Future of the MMO" panel on Thursday, September<br> <br>PlayerUnknown's Battlegrounds, the Bluehole-developed and published multiplayer online Battle Royale title that has taken the gaming world by storm, might have some hefty competition in its midst. A mysterious game known as Project X aims to take what PlayerUnknown's Battlegrounds does well and elevate it to the next level, surpassing PUBG 's 100-player gameplay on an 8km by 8km map with 400-player battles on an even bigger <br><br> <br>In a few days, Epic Game's co-op sandbox survival Early Access game, Fornite, will receive a new PvP Battle Royale mode that draws inspiration from Bluehole's __ standalone Battle Royale survival shooter, PlayerUnknown's Battlegrounds, which is the first of its k<br><br> <br>Recently, the incredibly popular multiplayer shooter, PlayerUnknown's Battlegrounds set the record for most concurrent users on Steam , breaking the streak of the Valve-developed game, Dota 2 . At the time, the Early Access title hit 1,342,857 players, while the MOBA reached 1,295,114. Well, it seems that count is still climbing and has now reached 1,523,179 million concurrent us<br><br> <br>Currently in the works at studio Automation in the United Kingdom, Project X includes a last-man standing player-versus-player "sport" mode that allows up to 400 players to compete at a time, which is where comparisons to the well-loved [https://pubgplayground.com/ Pubg news|https://pubgplayground.com/] will undoubtedly be made. But the enigmatic game is much more than just one hoping to trump one of this year's biggest games. It actually offers up to 1,000 concurrent players to battle in a single world on a staggeringly large 12km by 12km <br><br> <br>Since its announcement, many have raised concerns regarding the similarities between the mode and PUGB, with some even suggesting that the mode is not so much just inspired by Bluehole's shooter, but is more of a copy and paste eff<br><br> <br>"We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don’t feel that it’s rig<br><br> <br>"We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game," said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. "After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is kno<br><br>This information was first spotted by reddit user Defying , when the question was asked whether it was considered acceptable to edit configuration files. In response to the question, Bluehole responded by stating the following:<br><br> <br>Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown's Battlegrounds would ship at best 300,000 units. It has already sold 10 million in less than six months. Again, cr<br><br> <br>When Greene pitched the game to Bluehole, he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y<br><br>"No, editing any game files to gain an unfair advantage is against the Rules of Conduct. This includes changing any game configuration files to result in changes that cannot be made via the in-game settings menu."<br>

Latest revision as of 09:30, 4 February 2026


The game is said to include free-roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water, and highly dynamic weather. It's also expected to include fine-tuned character progressions, various social hubs, and what's been described as a "global-scale player-driven narrative," which could also include activities similar to the player-driven content in The Divisi


"A lot of the [internal team], they really couldn’t believe it, " Green said while speaking to Polygon . "There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit that first million, there were a lot of smiles around the offi


This would be an incredible game to play, but it all sounds pretty ambitious – and even a bit unrealistic, with many questioning how it's even possible. Firstly, Automaton has previous experience in multiplayer games; its most recent development was the psychological stealth and combat title Deceit . More than that, the technical creation has to do with a cloud-based technology called SpatialOS, built by London games company Improbable. The tech allows the game to operate within the cloud, thus letting developers exceed the power capacity of a single game engine or particular ser


Those interested in learning more about Project X can tune into EGX this week, during which members of the creative team will make appearances on the "Breaking Rules and Making Worlds: The Future of the MMO" panel on Thursday, September

PlayerUnknown's Battlegrounds, the Bluehole-developed and published multiplayer online Battle Royale title that has taken the gaming world by storm, might have some hefty competition in its midst. A mysterious game known as Project X aims to take what PlayerUnknown's Battlegrounds does well and elevate it to the next level, surpassing PUBG 's 100-player gameplay on an 8km by 8km map with 400-player battles on an even bigger


In a few days, Epic Game's co-op sandbox survival Early Access game, Fornite, will receive a new PvP Battle Royale mode that draws inspiration from Bluehole's __ standalone Battle Royale survival shooter, PlayerUnknown's Battlegrounds, which is the first of its k


Recently, the incredibly popular multiplayer shooter, PlayerUnknown's Battlegrounds set the record for most concurrent users on Steam , breaking the streak of the Valve-developed game, Dota 2 . At the time, the Early Access title hit 1,342,857 players, while the MOBA reached 1,295,114. Well, it seems that count is still climbing and has now reached 1,523,179 million concurrent us


Currently in the works at studio Automation in the United Kingdom, Project X includes a last-man standing player-versus-player "sport" mode that allows up to 400 players to compete at a time, which is where comparisons to the well-loved Pubg news|https://pubgplayground.com/ will undoubtedly be made. But the enigmatic game is much more than just one hoping to trump one of this year's biggest games. It actually offers up to 1,000 concurrent players to battle in a single world on a staggeringly large 12km by 12km


Since its announcement, many have raised concerns regarding the similarities between the mode and PUGB, with some even suggesting that the mode is not so much just inspired by Bluehole's shooter, but is more of a copy and paste eff


"We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don’t feel that it’s rig


"We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game," said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. "After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is kno

This information was first spotted by reddit user Defying , when the question was asked whether it was considered acceptable to edit configuration files. In response to the question, Bluehole responded by stating the following:


Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown's Battlegrounds would ship at best 300,000 units. It has already sold 10 million in less than six months. Again, cr


When Greene pitched the game to Bluehole, he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y

"No, editing any game files to gain an unfair advantage is against the Rules of Conduct. This includes changing any game configuration files to result in changes that cannot be made via the in-game settings menu."